Admin Blog

76 articles
blog

Visualize learners' "weak points," analyze their progress.
Let's enhance effective e-learning.

[Visualizing Weaknesses] Using e-Learning to Graph Learners“ ”Weak Areas” / Analyzing Performance to Enhance Learning Outcomes By using the quiz feature and report cards in our e-learning system, you can generate “score distributions and item-level analysis” from learners’ response data. In this article, we’ll introduce “Learner Answer Analysis” using the [Tagging Feature] in learningBOX’s quiz function and its report feature. Administrators can instantly see learners’ levels of understanding, identify areas for improvement, and grasp scores and overall trends by subject. If you’re a customer struggling with how to “analyze and aggregate” learner answer trends and score distributions, Please use this article as a guide and give learningBOX’s quiz feature and grade reports a try. Table of Contents: Easily Create Exams Online | Visualize Answer Data at a Glance with Grade Management | Radar Charts in Grade Reports Are Recommended for Score Analysis | Summary Easily Create Exams Online: With learningBOX’s quiz feature, anyone can easily create tests. Even if you’re not confident in your computer skills or IT knowledge, you can create a test in just a few minutes using the question creation form. You can combine 13 different question formats—including multiple-choice, true/false, and fill-in-the-blank—to create your test. Additionally, by setting completion requirements, you can impose restrictions—for example, allowing only those who have studied the displayed learning material to proceed to the next practice questions. Assigning Tags to Questions Using the “Tagging Feature” within the quiz function, you can assign tags to the questions you create. When learners study questions with tags assigned, you can aggregate and analyze the “number of correct and incorrect answers and the accuracy rate by tag” in the Grade Management report feature. Since you can categorize questions in greater detail according to your objectives and needs, please make full use of this feature to identify learners’ weak areas and facilitate self-analysis. Tags can be set for each section within [Quizzes/Tests] or for questions within the same category. How to Use the Tagging Feature You set tags while creating [Quizzes/Tests] from the Content Management screen. Step 1. Open the Content Management screen Click “Content Management” on the top page or in the side menu. Step 2. Create a Quiz/Test In this example, we’ll create one using the question creation form. Click the “+” icon in the upper-left corner of the screen, then select “Learning Materials,” “Quizzes & Tests,” and either “Create Quiz” or “Create Test.” *Be sure to create a course on the Content Management homepage and then create the quiz or test within that course. Step 3. Set Tags Click “Edit Tabs” below the questions. For section tags, click “+ Add Section,” then click “Edit Tags” below the section. *When setting up a section, set “Mode” to “Normal Mode” in the options. Answer Data Visualized at a Glance in Grade Management Learners’ grades can be viewed in “Grade Management” and the “Learner Profile” feature. Use “Grade Management” for overall grade tracking and the “Learner Profile” for individual learner performance management and analysis.   How to Use the Tagging and Student Profile Features When learners take a quiz or test with tags assigned, their performance data for each tag is displayed on the Student Profile screen. By using the Student Profile, you can visualize, based on graphs and performance data, how much learners study each day, what types of questions they excel at or struggle with, and more. You can also download all performance data in bulk as a CSV file. About Viewing Performance Data in the Learner Profile Here, we’ll walk you through the steps to view detailed performance data in the Learner Profile. Step 1. Open the "Student Profile" screen. Click “Grading & Analysis” and then “Student Profile” in the side menu. Step 2. Select the target learner. A list of learners will be displayed; click “Details” to the right of the target learner. Step 3. Viewing Performance Information by Tag: Click the “Tag List” tab. Here, you can view the number of correct and incorrect answers, the total number of responses, the time taken, and the accuracy rate for each tag. Note that you can also filter the tag list by content, time period, or search criteria. *To display only specific content, select the desired content in the “Learning Progress” section at the bottom of the “Basic Information” tab. Step 4. Display only section tags. Click “Section Tags Only” to display only the performance data for section tags. We recommend using the radar chart analysis in the report card for score analysis. Using the learningBOX report card, you can graph scores and score percentages for multiple items together, allowing you to identify learners’ strengths and weaknesses at a glance.   Here are the features of the report card: 1. You can check the balance of scores and percentage scores for each item. 2. You can identify which areas are weak points. *For detailed instructions on how to use it, please refer to this report card. Feature 1: Check the balance of scores and percentage scores for each item. Feature 2: Identify areas of weakness. Summary: In this article, we introduced “Learner Answer Analysis” using learningBOX’s quiz feature [Tagging Function] and the report card. Administrators can instantly see learners’ levels of understanding, identify areas for improvement, and review scores and overall trends by subject. Our e-learning system, [learningBOX], is available free of charge to everyone—from individuals to businesses. If you’re considering implementing an e-learning system, we encourage you to give our learningBOX a try. ⇒ Try learningBOX for free
learningBOX-ver2.17

learningBOX upgraded to Ver. 2.17

About This Version Update Thank you very much for your continued use of learningBOX. Today, learningBOX was updated from Version 2.16 to 2.17. In this article, we will provide a detailed overview of Version 2.17.13 (released on March 9, 2022), which includes various new features. Click here for a list of new features and improvements New Features Improvements 1. Course Enhancements 13. Enhanced Compatible Device Check Feature 2. Headings/Clear Conditions 14. Enhanced Two-Factor Authentication Feature 3. Multiple-Choice Content Settings 15. Enhanced Test Mode Settings 4. Grade Reports 16. Viewing Permissions for Group Management and Grade Management 5. Page Designer 17. Bulk Group Registration and Download Features 6. Media Management 18. Additional Breadcrumb Display Locations 7. Function to Display Question Answers and Grading Comments 19. Toggle for Displaying Course Details 8. Message Box Management Permissions 20. Basic Video Settings 9. Video Duration Display Function 21. Same-Day Access to Design Customization Now Available 10. Automatic Continuous Video Playback Feature 22. Addition of Authentication Failure Information to Access Logs 11. Curriculum/Course Descriptions 12. Welcome Page Redisplay Feature In this version update, the “Course Features” have been revamped, significantly changing the appearance of the learning screen. In addition, many new features have been added, including improvements to existing functions and the expansion of features that can be integrated via the API. Now, let me introduce the 2.17 series update in detail. Expanded Course Features The top of the learning screen has been unified to display only course materials, resulting in a simpler appearance and making it easier to customize.   Headings/Completion Conditions: The traditional learning control functions have been completely revamped and replaced with completion conditions. This allows for more complex condition settings than before. Multiple-Choice Content Settings: This feature allows learners to select just one item from multiple learning materials to study. Report Cards: You can now create custom report cards and distribute them as content within a course.   Page Designer: It is now easier to modify the design of pages created with the Site Customizer. Media Management: By registering videos and learning materials in learningBOX, you can now access them via CDN without having to upload media files for each individual piece of content. Question Answers/Feedback Display: You can view answers and feedback for specific questions.   Message Box Management Permissions: Authorized users can send messages to groups and other users. Video Duration Display: The duration of video content is now displayed on the “Search for Curriculum” and “Select a Course” screens. Automatic Continuous Video Playback: When multiple video clips are available, they now play automatically one after another.   Curriculum/Course Descriptions: Descriptions can now be displayed on the “Search for Curricula” and “Select a Course” screens. Welcome Page Redisplay Feature: The welcome page can now be redisplayed. Expanded Device Compatibility Check: The system now automatically loads learningBOX’s recommended system requirements, and a [Back] button has been added to the compatible devices list screen.   Enhanced Two-Factor Authentication: You can now configure two-factor authentication for specific groups. Enhanced Test Mode Settings: In Test Mode settings, you can now configure the display of grade details with greater precision. View-Only Permissions for Group and Grade Management: For Member Management and Grade Management permissions, you can now grant view-only access.   Bulk Group Registration and Download Features: The CSV format for bulk group registration has been updated to a more intuitive layout. Additional Breadcrumb Display Locations: Breadcrumbs are now displayed on the “Public Courses,” “Select a Course,” and “Course Details” screens.   Course Description Display Toggle: You can now choose whether to display the course or folder description shown at the top of the “Start Learning” screen. Basic Video Settings: You can now configure basic video settings, such as the playback speed range and shadows. This feature is available for video content using MOVIE Player version 2.1.0 or higher.   Same-Day Access to Design Customization: When you order design customization via the order screen, you can now use it on the same day. Addition of Authentication Failure Information to Access Logs: Information regarding authentication failures is now displayed in the access logs. Other: For detailed instructions or if you have any questions, please contact our CS Sales Team. ●Contact Form We will continue to listen to our customers’ feedback and work on improving our features to make your experience even more enjoyable. Details regarding the new features and improvements added in learningBOX Ver. 2.17 are also provided in these release notes. We appreciate your continued support of learningBOX and QuizGenerator.

A study method that gets you results in less time! E-learning is the best way to prepare for the exam

Study Methods That Deliver Results in a Short Time! e-Learning Is Recommended for Exam Prep I’m Takadaoka from the Marketing Department. This article is intended for anyone preparing for school tests or certification exams who is “wondering if their study methods are effective” or “struggling to reach the passing score.” In this article, I’ll explain key concepts behind effective study methods and the mechanisms of memory—which are closely related to the process of memorizing information. By using our e-learning system, learningBOX, you can easily create a personalized learning plan online that’s tailored to your specific goals and objectives, depending on your learning situation.   Table of Contents: 1. What Is an e-Learning-Based Study Method? 2. Effective Study Methods Based on How the Brain Forms Memories 3. We Recommend learningBOX’s Test Creation Feature for Reinforcing Memory 4. Summary What Is e-Learning? e-Learning refers to a method of learning and training conducted via the Internet using digital devices such as computers. By utilizing e-learning, you can effectively make use of “commute time and spare moments” outside of regular school hours for learning.   Features of e-Learning In recent years, with the widespread adoption of mobile devices such as smartphones and tablets, numerous learning apps have been developed. However, it is difficult to use all of these learning apps directly as educational materials in schools, and many educators have likely found themselves at a loss. Unlike learning apps, e-learning allows you to “create and edit” your own learning materials and exam questions, and it enables the collection of detailed performance data and information on each individual student. Thanks to the spread of the Internet and advances in IT technology, businesses, schools, and society as a whole are placing high hopes on its potential in terms of usability and learning effectiveness. The Rapid Advancement of e-Learning Amid the COVID-19 Pandemic Traditional learning methods were “one-on-one education,” where students were confined to specific locations and times, and instructors delivered lectures in person. In contrast, e-learning is a learning style that enables students to “receive education anytime, anywhere, and as often as they like” via devices such as PCs, tablets, and smartphones connected to a network. As a system that integrates information technology and enables learning via a network, the term is used interchangeably with “educational IT,” “web-based learning,” and “online learning.” ▼For more detailed information on e-learning, please refer to this article: Effective Learning Methods Based on How the Brain Forms Memories. Our brains store information in the hippocampus, which holds memories temporarily, and in the cerebral cortex, which stores them long-term and makes them available when needed. Newly acquired information is first stored in the hippocampus, and only the information deemed necessary is sent to the cerebral cortex. Information received through the senses—such as sight and hearing—is temporarily stored in the hippocampus, a region deep within the brain, but most of it eventually fades away. Since a constant flood of information enters the brain, it must assess the value and priority of each piece of information to determine what to keep and what to discard. The Three Essential Stages of Memory The memory process consists of three stages: “encoding, retention, and retrieval.” Encoding refers to converting information from external stimuli into meaning and storing it as a memory; retention refers to preserving what has been encoded; and recall refers to retrieving the stored memory after a certain period of time. ▼When viewed over time, the memory process consists of three stages: [Learning ⇒ Retaining ⇒ Recalling].   Effective Learning Methods Derived from Ebbinghaus’s Forgetting Curve Ebbinghaus’s forgetting curve is a graph that illustrates the rate of forgetting, primarily in relation to “long-term memory.” It investigates “to what extent the time required to relearn material that has already been learned can be reduced,” and the graph illustrates how much of what was memorized remains in the mind over time. *The retention rate indicates the percentage of time saved in fully relearning material that was previously memorized. Hypotheses and Discoveries Derived from Ebbinghaus’s Forgetting Curve ▼Key Findings from the Experiment: As time passes, it takes people longer to recall information; however, relearning the material early on reduces both the time and effort required for recall. Additionally, the retention period for latent memory is believed to be approximately 30 days, so it is important to review the material during that time. To commit information to memory, it is important to repeat the same material multiple times; furthermore, learning methods that emphasize output are effective for increasing opportunities to recall information. Repetitive learning is effective for consolidating memory. As can be seen from Ebbinghaus’s forgetting curve, memory fades over time, and most of what we have memorized disappears unconsciously. A key factor in consolidating memories is the timing of review. People often say, “Review before you forget,” but this is actually a major misconception; review is only meaningful when done after you’ve already forgotten. This is because memories are more likely to be consolidated when you’re actively trying to recall them. Data shows that repeating output—rather than input—helps information become more firmly embedded in neural circuits. This hypothesis is supported by an experiment conducted by Dr. Karpik at the University of Washington. ▼ Dr. Karpik’s experiment is explained in detail in this article.   We recommend learningBOX’s test creation feature for memory consolidation. While taking tests is an effective way to consolidate memories, administering them every time can be a tedious task. In such cases, we highly recommend using our e-learning platform to create tests! With learningBOX, anyone can easily create the tests necessary for output practice right on the web. The process is simple: just follow the dedicated form to set up the questions, answers, and explanations. About the Test Creation Feature: Using the test creation feature, you can easily set restrictions on the number of attempts allowed and specify the publication date and time for the test. You can also choose to show or hide learners’ scores during the test, depending on your specific use case. ▼Please check this article for detailed instructions. ⇒Test Mode learningBOX is an LMS that makes it easy for anyone to get started with e-learning. Our e-learning system (learningBOX) allows anyone—from individuals to corporations—to start using e-learning for free. All you need is a computer and an internet connection—you can start your e-learning journey the very day you register! This article provides a detailed explanation of how to use learningBOX. ⇒What You Can Do with learningBOX Please see this article for examples of how learningBOX can be used.   Summary: In this article, we introduced learning methods that utilize e-learning. By using our e-learning system, learningBOX, you can easily create “learning tailored to your own objectives and goals” online, tailored to your specific use cases. learningBOX even offers a free plan with no time limit. This plan allows up to 10 users, including administrators, to use nearly all features for free, with the exception of paid optional features. If you’re a manager struggling with implementing e-learning, please take this opportunity to try out our learningBOX.
Advantages and disadvantages of e-learning implementation

Dramatic change with e-learning! What are the advantages and disadvantages of implementing

E-Learning Can Bring Dramatic Change! The Pros and Cons of Implementation My name is Takadaoka, and I’m on the marketing team. In this article, I’ll explain the “pros and cons” of implementing e-learning. Introducing e-learning offers numerous benefits not only to the companies that operate the programs but also to the learners themselves. Due to the impact of the COVID-19 pandemic, society as a whole has become more digitized, and the demand for online classes and training has increased. Even in the “with COVID-19” era ahead, schools and companies will still need to develop their people. While e-learning has its pros and cons, what you’re probably most curious about is how it actually performs once implemented. By understanding the “pros and cons” of e-learning in advance, you can tailor its use to your specific goals and prepare to maximize learning effectiveness. In this article, I’ll explain in detail what kind of results you can expect by utilizing e-learning.   Table of Contents 1. Background of the Growing Demand for e-Learning 2. Advantages and Disadvantages of e-Learning 3. How to Implement e-Learning 4. Case Studies of learningBOX Implementation 5. ​​Summary Background of the Growing Demand for e-Learning Due to the impact of the COVID-19 pandemic, many companies have begun considering and implementing remote work. The Japanese government is also promoting remote work to prevent the spread of the coronavirus. Furthermore, the situation has made it difficult to conduct in-person training sessions to prevent the spread of COVID-19. However, for companies to continue growing, it is crucial to create mechanisms that foster an organizational culture where every employee maintains a flexible attitude toward learning and is willing to take on new challenges. “E-learning” is currently attracting significant attention as a solution to these social circumstances and challenges.   Features of e-Learning: E-learning is a learning system that uses electronic devices such as computers and smartphones, along with the internet, to allow users to “improve their skills at their own pace, without being constrained by time or location.” Advantages and Disadvantages of E-Learning: To fully realize the benefits of implementing e-learning, it is paramount that it be thoroughly utilized in internal training programs. When considering the implementation of e-learning for training, certification, or school education, understanding its advantages and disadvantages will ensure a smooth process during both implementation and operation. We’ve summarized these based on typical customer use cases, so let’s take a look. E-Learning for In-House Training Once the learning environment is set up, e-learning can be used repeatedly as many times as needed. Consequently, it has the potential to significantly reduce the costs associated with in-person corporate training and new employee orientation. ▼When conducting in-person training, the following costs are incurred: 1. Transportation costs incurred when gathering participants at the venue; 2. Venue rental fees for conducting the training; 3. Printing and distribution costs for training materials; 4. Fees for external instructors conducting the training. By conducting training via e-learning, you can reduce venue costs as well as the effort and expenses associated with distributing course materials. It also allows you to flexibly provide learning opportunities to individuals for whom in-person training was difficult to accommodate, such as those with irregular work schedules or mid-career hires.   E-Learning in School Education Data from e-learning courses can be easily exported from the LMS (Learning Management System), which serves as the delivery platform. The learning history file stores data necessary for learning management, such as progress status (not started, in progress, completed, etc.), time of day, duration, and test scores. E-learning also allows this performance data to be quantified and displayed in graphs. ▼Benefits in School Education 1. Students can study anytime, anywhere, at their own convenience. 2. Students can progress through the material based on their level of understanding and learning progress. 3. Performance data and grade management can be easily tracked. 4. Students can engage in previewing, reviewing, and revising material as many times as they like. Since e-learning allows students to repeat lessons at their own pace as often as needed, it is an ideal method for preparing for certification exams, studying for entrance exams, and overcoming difficulties in challenging subjects. Disadvantages of e-Learning Since learners must set aside their own time to participate in e-learning, it can be difficult to maintain motivation and a desire to learn when studying alone. It’s also possible that learners might make excuses—such as being too busy with work—to avoid studying. Unlike in-person training, which sets aside time for learning in a somewhat mandatory way, it’s crucial for learners to engage proactively. Therefore, companies need to implement measures—such as incorporating gamification elements or creating communities among learners—to help learners maintain their motivation. ▼A Brief Summary of the Advantages and Disadvantages of e-Learning ​​How to Implement e-Learning Having considered the advantages and disadvantages of e-learning, many of you who are actually considering implementation are likely wondering how to go about it. Here, we’d like to focus on the benefits of creating your own e-learning materials.   In-House Production of e-Learning Materials It is possible to develop an e-learning system in-house. The main requirements include the learning management system (LMS) mentioned earlier and e-learning materials created using tools such as presentation software. One of the key benefits of in-house production is the ability to create training content tailored specifically to your company’s needs. The easier it is to upload content, the less burden there is on content creation, and the easier it becomes to update it regularly. If you’re considering using e-learning for training but are unsure whether to create the materials in-house or outsource them, please use this as a reference. Benefits of Creating E-Learning Materials In-House: Benefit 1. To begin with, when you outsource, once the content is created, making revisions requires time and money. When considering the disadvantages of outsourcing—which apply to any field—revisions and updates after creation incur additional costs due to extra fees and the hassle of placing new requests. Benefit 2: When you create the content in-house, you can easily create and revise it yourselves. On the other hand, when you create materials in-house, you can easily create and edit them yourself, giving you full control over post-production maintenance. If you’re creating materials in-house, the ease of use of the e-learning platform is crucial! When creating e-learning materials in-house, isn’t the ability to create them easily the most important factor? In terms of “being able to create content easily = an e-learning platform that’s easy to use,” learningBOX is definitely the one we recommend. One of learningBOX’s core concepts is “a system that allows anyone to easily build a web-based learning environment.” When evaluating new tools or apps, haven’t you ever had the experience of not quite understanding how to use them… or finding that they’re not quite what you expected? It happens to me all the time. It’s truly a relief when you come across a system or app that’s easy to use in those situations, isn’t it? ▼learningBOX is an LMS designed with a focus on ease of use and affordability. It features an intuitive design that allows administrators creating e-learning content to use the system without stress—even without a manual.   ▼With learningBOX, you can even sell the content you create through its e-commerce platform! This article provides a detailed overview of learningBOX’s e-commerce features. ​​Here are some case studies of learningBOX in action. We’ll showcase real-world examples of companies that have created their own learning materials and are effectively utilizing learningBOX. If you’re considering implementing e-learning, please feel free to contact us. Our online implementation support sessions are currently available and receiving positive feedback. ▼Here’s how learningBOX has made a difference! Here’s what’s improved! ​​Summary In this article, we’ve explained the “pros and cons” of implementing e-learning. Implementing e-learning offers numerous benefits not only for the companies operating the system but also for the learners themselves! Due to efforts to prevent the spread of COVID-19, it has become difficult to conduct in-person training sessions. However, for a company to continue growing, it is essential to support each employee’s learning and to establish systems that foster a corporate culture where employees are willing to adapt flexibly to change and take on new challenges. At our company, we also use learningBOX for training, though we create most of our training materials in-house. With learningBOX, you can use it for free with no time limit for up to 10 accounts. Please give it a try—it’s so easy to use, you won’t even need a manual!
elearning - market research

Current and future trends in the e-learning market in 2021.

An Overview of the Current State and Future Trends of the 2021 E-Learning Market Hello, everyone. This is the Tokyo team at Tatsuno Information Systems. The year 2020 was marked by sad news due to the spread of the novel coronavirus. I don’t think anyone could have predicted that such times would come. From the perspective of infection control, many companies made a complete shift away from traditional work styles, with an increasing number moving to remote work. It was also a year that highlighted the diversity of work styles, with some people moving away from Tokyo and others changing their lifestyles. In educational institutions such as high schools and universities, more schools introduced online classes using e-learning in place of in-person instruction. The rapid spread of remote work and online learning is forcing significant transformation across society as a whole. E-learning is gradually becoming a familiar part of our daily lives. So, how exactly is e-learning changing? We’ve researched the findings regarding shifts in the market. Table of Contents 1. An Overview of the Current State and Future Trends of the 2021 E-Learning Market 2. Changes in B2B and B2C 3. The Use of E-Learning Continues to Expand in 2021 4. Summary ​​ An Overview of the Current State and Future Trends of the 2021 e-Learning Market On September 2, 2020, Kenneth Research published a report titled “Global Corporate e-Learning Market,” which consists of detailed analysis and industry insights covering the forecast period from 2020 to 2027. The global corporate e-learning market is segmented by “training type, end user, and technology (mobile e-learning, learning content management systems (LCMS), Virtual Classrooms, Web-Based, Podcasts, Learning Management Systems (LMS), and Others) and by region. The global e-learning market is projected to achieve a significant CAGR (compound annual growth rate) during the 2020–2027 forecast period. Source: Kenneth Research Global Corporate E-Learning Market The global e-learning market is projected to grow to a market size of 93.64 billion U.S. dollars at a CAGR of 13% from 2020 to 2024. This market is expected to be driven by increased student engagement in classes through gamification and the growing adoption of microlearning. The regional analysis covers key regions such as Asia-Pacific, North America, Europe, Latin America, and other regions. North America is a leading and significant region in terms of market share, driven by the region’s advanced technological infrastructure combined with the availability of high-speed internet connectivity. Meanwhile, the Asia-Pacific region is also expected to exhibit the highest growth rate and CAGR over the forecast period from 2020 to 2027. According to Eurostat, the total value of Europe’s ICT sector—including ICT manufacturing and ICT services—is estimated to have exceeded 475 billion euros in 2017. ICT services, which consist of computer programming, consulting, and related activities, accounted for approximately 49.1% of the market in 2017, while telecommunications activities accounted for approximately 30.3% of this segment. These factors are expected to have a positive impact on market growth in the coming years.   Changes in B2B and B2C: The e-learning market in fiscal year 2019 continues to expand steadily, driven by a steady increase in the number of users and the diversification of services offered. In the B2B sector, the market is booming due to increased corporate investment in workforce development. The domestic e-learning market size for fiscal year 2019 is projected to reach 235.4 billion yen, a 7.7% increase from the previous fiscal year. The breakdown shows that the B2B market (including individuals within companies and organizations) is projected to reach 68.4 billion yen (up 5.2% year-on-year), while the B2C market (for individuals) is projected to reach 167.0 billion yen (up 8.8% year-on-year); both markets are expected to continue expanding. Source: Yano Research Institute | Based on survey results regarding the domestic e-learning market In the B2B market, the diversification of learning tools driven by the widespread adoption of smartphones and tablets, along with advancements in video content and advancements in cloud environments, combined with growing corporate demand for talent development, e-learning is penetrating more industries and companies than ever before.   Sales are also growing steadily in the B2C market. The domestic e-learning market size for fiscal year 2020 is projected to reach 246 billion yen, a 4.5% increase from the previous fiscal year. This fiscal year, demand for remote education is expected to rise in both the B2B and B2C sectors due to the impact of the COVID-19 pandemic, leading to an increase in the number of e-learning users. Source: Yano Research Institute | Based on survey results regarding the domestic e-learning market. In the B2C market, the spread of learning styles that utilize smartphones, tablets, and social media, the evolution of services driven by advances in information and communication technology, and the emergence of learning services utilizing AI (artificial intelligence). This is not only steadily increasing the number of users but also fostering an environment in which e-learning is becoming mainstream as a form of personal learning. Both the B2B and B2C markets are expected to continue expanding in the future.   In 2021, the use of e-learning expanded even further. E-learning, which allows for the use of teaching materials that make full use of multimedia—including videos and audio, in addition to text and slides—offers numerous potential applications. A key characteristic of e-learning is that it remains a constantly evolving form of learning, and it is a field where new applications are continually being tested. E-learning has the potential to address a challenge that has long plagued traditional schools: providing “learning tailored to each individual student.”   Earning Certifications Through e-Learning By offering national certifications, private courses, and certification exams via e-learning, even busy businesspeople can make effective use of their spare time to study, and they can review difficult concepts as many times as needed at their own convenience. Many certification exams and courses that previously required attending lectures at specialized schools now utilize e-learning.   Language Learning via e-Learning: As with certification programs, the traditional approach to learning a foreign language typically involved making appointments and attending classes at a language school. However, just as with certification programs, this made it difficult for working professionals to continue attending classes regularly; furthermore, one-on-one lessons—which are known to enhance learning effectiveness—were often prohibitively expensive. Since continuous learning is essential for language acquisition, online learning via e-learning is expected to become the mainstream approach in the future. Talent Development Through E-Learning In traditional learning formats, including those at schools, group-based learning—where participants gather at a specific time and place—has been the norm, and this is also true for corporate employee training. Corporate training is not held on a regular basis like classes at a school. The preparation and costs for new employee and in-house training tend to be high, and it is often difficult to track the learning progress of individual participants. To address these issues, companies are increasingly turning to e-learning. E-learning, which allows employees to study during spare moments without encroaching on work hours, is ideal for corporate employee training, and managers can easily track participants’ progress. In addition to offering in-house training on business skills, management, and sales, some companies have built their own learning management systems to provide training optimized for their employees using original content.   ▼A brief summary of e-learning’s key features: 1. It enables the delivery of consistent-quality training to a large number of learners. 2. It allows for the delivery of training tailored to each learner’s progress. 3. It significantly reduces training costs. 4. Educational content can be kept constantly up to date. Create “Training, Exams, and Distance Learning” with learningBOX. learningBOX is an e-learning creation system designed with a focus on “ease of use” and “affordability.” It is an LMS equipped with all the features necessary for e-learning, including course material creation, question and test creation, and grading and performance management. ▼Here’s how things have changed and improved with learningBOX! If you’re considering implementing e-learning, please feel free to contact us. We’re also currently offering popular online meetings to support your implementation. Summary: In this article, we’ve introduced the current state of the e-learning market in 2021 and its future trends. In today’s world, where the internet allows us to access information from around the globe in an instant, it can be said that globalization is accelerating not only in the economy but also in every aspect of “things” and “activities.” The reason more companies are focusing on strategic talent development is to respond swiftly to the changes brought about by globalization, and e-learning has proven to be the optimal solution for achieving this. Meanwhile, children and students—who will soon have to adapt to the rapid changes brought about by globalization—must cultivate the ability to think independently and quickly develop the skills to respond and adapt. Isn’t e-learning, specifically adaptive learning, the optimal solution for this as well?
LearningBOX is upgraded to Ver2.13.

LearningBOX is upgraded to Ver2.13.

About This Version Update Thank you very much for your continued use of the learningBOX e-learning creation system. Today, learningBOX has been updated from Version 2.12 to 2.13. In this article, we will provide a detailed overview of Version 2.13 (released January 19, 2021), which includes various new features.   Click here for a list of new features and improvements New Features Feature Improvements 1. Redesigned Order Screen 8. English Input for Typing Lessons 2. Expanded Grade Management Notifications 9. Adding Related Content to Quizzes and Tests 3. Notification Features for Announcement Management 10. Character Limit Feature 4. International Support 11. Feature to Specify the Number of Playbacks for Audio Files 5. GDPR-Compliant Login Form 12. Addition of Question IDs 6. Optimized Title Tag Display 13. Introduction of HLS Videos 7. learningBOX Version Display Feature In this update, the “Grade Management” and “Announcement Management Notification” features—which have been highly requested—have become even easier to use and more convenient. Additionally, the order screen now allows you to change plan details and perform various upgrades via the web, even during the middle of your contract period. In addition, many new features have been added, including improvements to existing functions. Now, let us introduce the details of the 2.13 series update.   Redesigned Order Screen The order screen has been redesigned, allowing you to perform various upgrades even during the middle of your contract period. The order screen is now organized by contract type, making it easier to navigate and make selections than before. Furthermore, on the payment processing screen, you can now review the details of your updated contract.   Expanded Performance Management Notifications The system now displays the start date and time of study sessions, study progress status (performance), and test results (pass/fail). Using the email template feature, you can automatically send emails to specified addresses upon “member registration,” “report grading completion,” or “study completion.” You can freely edit and configure the content of the emails sent, and you can also choose not to send invitation emails. Notification Features for Announcement Management: You can now register multiple links in announcement notifications and pin announcements from administrators to the top of the page.   International Support: Customers whose residence is set to a location outside Japan can now process payments in U.S. dollars in addition to Japanese yen. When a new owner registers, a “Region and Language” field is added, and the date format changes based on the residence selected during account registration. GDPR-Compliant Login Form: You can now set up a new GDPR-compliant login form. GDPR stands for “General Data Protection Regulation,” which refers to the regulation enacted by the European Union (EU) on May 25, 2018. By configuring a GDPR-compliant login form, you can provide customers with a safer and more secure e-learning experience.   Title Tag Display Optimization Previously, page titles were uniformly set to the site title of the subdomain. However, with the development of this new feature, administrators can now track users’ page navigation using Google Analytics. learningBOX Version Display Feature A new version display feature has been added. This feature allows you to see at a glance which version of learningBOX was used to create the course material. English Input for Typing Exercises English input has been added to the form for creating typing exercises. Questions that can be set up using English input—such as sentences containing half-width spaces or those that distinguish between uppercase and lowercase letters—can be configured to suit your specific use cases.   Related Content Feature A new feature has been added to quizzes and tests. By using the Related Content feature, you can set content related to the quiz’s subject matter in the explanation section. Character Limit Feature You can set a character limit for essay questions in quizzes and tests. This feature supports three question formats: “Essay Question,” "Essay Question+," and "Multiple Essay Questions." Audio File Playback Limit Feature: You can set a limit on the number of times audio questions created in quizzes and tests can be played. Question ID Feature: You can optionally assign an ID to each question in quizzes and tests.   HLS Video Support: You can set videos to use the HLS format. HLS videos play seamlessly not only on Apple products such as Mac, iPhone, and Safari, but also on Windows and Android devices. By using HLS videos, you can upload videos at the appropriate quality level based on network conditions and device performance.   Other Information For detailed instructions or if you have any questions, please contact our CS Sales Team. ● Contact Form We will continue to listen to our customers’ feedback and work on improving our features to make your experience even more enjoyable. We appreciate your continued support of learningBOX and QuizGenerator.
E-learning - free

Advance notice for the functional modification of "Mail Template" from Ver2.13.

Important Notice: As part of the 2.13 series update scheduled for around January 2021, the email template feature will be revised to make it easier to use. This notice serves as advance notice to all current learningBOX users regarding these upcoming changes. Since email templates are an important feature for members (learners), owners, and grade administrators, we are providing this advance notice. Please take a moment to review this information, regardless of whether you currently use this feature.   Table of Contents 1. About Email Templates 2. Types of Email Templates 3. For Customers Who Have Already Modified the Default Templates 4. Detailed Specifications About Email Templates learningBOX features an “Email Settings” function that allows you to send emails when inviting or registering members, upon completion of report grading, or upon completion of learning materials. You can access the “Email Settings” screen via “Administration” → “Email Settings.”   Please note: Whether this update applies to you depends on whether you have previously edited email templates. In version 2.13, changes will be made to the default email templates; the details of these changes and the scope of their application are as follows. Changes: The default email template will be updated, and the default footer template will be automatically added. Scope: Emails for which the default template has not been modified. *If you have modified the template, the changes will not apply unless you revert to the default settings. If you have previously modified the default email template, these changes will not apply. If you have previously changed the default email template, these changes will not apply. (Since the new email templates we have introduced in Ver. 2.13 may not be optimal for customers already using the system, there will be no changes to emails from customers who have modified their default email templates.)   If you have never changed the default email template, please review and adjust the new email templates as needed. Please note that this applies specifically to customers who have never changed the default email template. For example, in grade management notification emails, the previous email template did not display grades or scores to learners; however, with this update, grades and scores will now be displayed in the new default email template. (Details are provided below.) If you do not wish to display grades or scores in these emails, please adjust the text of the new default email template.   About Email Template Types: These are new email templates we have introduced in Ver. 2.13. As shown below, we have prepared new email templates for various purposes. (Multiple templates are available for some email types.) In grade management notification emails, the start date and time of the course and the learning status (grade) will be displayed. Previously, performance management notification emails sent to learners only included information such as the course title; however, starting with Ver. 2.13, they will also display the start date and time of study, the status of learning progress (performance), and test results (pass/fail). (The information displayed varies depending on the email template.) *As mentioned earlier, this update applies to the environments listed above. ▼Below is an example of an email sent using the new email template “Notification of Test Results” introduced in Version 2.13. The actual pass/fail status is displayed.   Default values will now be set for footer templates. The default footer template, named `default_footer`, is set in the common item templates and is ready to use immediately without any additional configuration. The `default_footer` footer template can be edited, but you cannot rename it or delete it. Changes made to this footer template will be reflected as the footer in all default email templates. You can also insert it into customized email templates using the `{default_footer}` tag.   Note for customers who have already modified the default email templates: *Multiple custom email templates for invitations and grade management notifications are automatically registered only when new owners register and begin using learningBOX for the first time in Version 2.13 or later. Since this automatic registration may be inconvenient for some existing administrators, it will not be applied to them. Therefore, if you wish to add new types of email templates, you will need to add them yourself within the system. For detailed specifications, we plan to publish a guide on how to use this feature upon the release of Version 2.13. We will announce the scheduled release date for Version 2.13 as soon as it is determined.
E-learning - free

Advance notice of the fee structure with the addition of the new feature "Upgrade in the middle of the contract period" from Ver2.13.

Important Notice: Starting with the update to the Ver. 2.13 series scheduled for around January 2021, you will be able to perform various upgrades even during your current contract period. In light of this new feature, we are providing advance notice of the pricing structure for upgrades made during the contract period. As this information pertains to pricing and is important, we are providing this advance notice. We kindly ask that you review this information. Please be assured that there will be no changes to the pricing structure for existing contracts—such as switching from a free to a paid plan or renewing a paid plan—so there is no need for concern. (This explanation applies strictly to upgrades made during the contract period.) *Please note that starting with Ver. 2.12, the feature to add users via the web during the contract period is already available. Depending on the period during which you apply the change to add users, the pricing structure in the Ver. 2.12 series may be more cost-effective than that in the Ver. 2.13 series. Therefore, if you are thinking, “I just want to increase the number of users,” we strongly encourage you to consider placing an order to add users now. (Depending on your contract details, this may not be possible via the web.)   Table of Contents 1. What Does “Upgrading Mid-Contract” Mean? 2. Four Types of Mid-Contract Upgrades 3. Important Notes on the Pricing Structure 4. Other Remarks What Does “Upgrading Mid-Contract” Mean? Have you ever encountered a situation like this? “Another department suddenly needs to use learningBOX, and the number of accounts in our current contract isn’t enough.” “We’re using more videos in our course materials, and the storage capacity of the Starter Plan isn’t sufficient.” “There’s been a sudden request from within the company to switch to a custom-designed LMS.” To address these concerns, we have added a new feature that allows you to add users or upgrade your license via our website—even during your contract period—without having to call us. If you’re facing any of the issues listed above, we encourage you to consider this option. Please note that we also accept upgrade requests via phone or email. Feel free to contact us. (Please be aware that depending on your contract details and package combination, we may not be able to accommodate your request.) There are four types of upgrades available mid-contract period. The “Mid-Contract Upgrade” feature introduced with this new update supports the following four options: ・Increasing the number of users ・Upgrading the license (from Starter to Standard) ・Upgrading both the number of users and the license ・Adding various options *This feature is available only to customers already using a paid plan. (The term “paid plan” here refers to customers currently using a paid learningBOX license plan. A contract for a QuizGenerator license alone does not constitute a “paid plan.”) *Please note that depending on the combination of license types and optional features, we may not be able to accommodate your request. We appreciate your understanding in advance. Important Notes Regarding the Pricing Structure: Please be aware of the following points regarding the feature updates introduced in Version 2.13. If you have an annual contract and wish to add features or upgrade during the contract period, the monthly subscription rate may apply (depending on the effective date of the change). Please refer to the table below first. It summarizes the pricing for annual and monthly contracts. The figures in red represent the annual cost used as the basis for calculation (excluding tax). ▼ License Only Currently on an annual plan, but the monthly rate applies when upgrading If your current plan is an annual plan (e.g., Starter or Standard), depending on the details and conditions of the addition (e.g., you want to add users for only the three months remaining until your contract renewal), the monthly rate—rather than the annual rate—will apply to the additional portion. Calculation Example 1) Upgrading from an Annual Starter 100 plan to a Starter 200 plan mid-contract (contract period remains unchanged) The payment amount in Calculation Example 1 is calculated as follows: Monthly rate per year ÷ 365 (pro-rated) × Remaining days 60,000 ÷ 365 × 171 days = 28,109.58904 ⇒ 28,109 yen * “Annual equivalent of the monthly fee” refers to the total for 12 months of the monthly Starter Plan rate—for example, 60,000 yen (excluding tax). *In this case, since the applicable period is less than one year, the monthly rate is applied. *Consumption tax will be added to the actual billing amount. *Decimal places are generally rounded down. With this system, the monthly rate may make the cost seem higher than expected. Therefore, we have prepared a mitigation measure for this situation.   (Mitigation Measure) For annual contracts where the annual contract rate applies even when adding users ※ [Important] The fee calculation method will change starting March 8, 2021. Click here for details. If you set the “Period for Which Changes Apply” to “1 year,” the annual rate will be applied. Calculation Example 2) Switching from the Annual Starter 100 plan to the Annual Starter 200 plan partway through the year The payment amount in Calculation Example 2 is calculated as follows: (Contract amount for the new plan used from the upgrade date until the next renewal date) − (Pro-rated amount for the unused portion of the old plan based on the annual rate) = Amount billed Let’s explain the calculation example above. (Contract amount for the new plan used from the upgrade date until the next renewal date): June 1, 2020 – May 31, 2021 ⇒ Starter 200 (1 year): 60,000 yen (Pro-rated amount for the unused portion of the old plan, calculated using the annual rate): June 1, 2020 – November 18, 2020 ⇒ 30,000 ÷ 365 × 171 days = 14,054.7945 ⇒ 14,054 yen   (Annual rate ÷ daily rate × remaining days =) (Contract amount for the new plan used from the upgrade date until the next renewal date) − (Daily prorated amount for the unused portion of the old plan, calculated using the annual rate) = Billing Amount 60,000 yen − 14,054 yen = 45,946 yen *In this case, since the applicable period is one year, the annual rate is applied. *Consumption tax will be added to the actual billing amount. *Amounts are generally rounded down to the nearest whole number. Other Important Notes: ・If you have subscribed to optional services (e.g., hosting/design customization), depending on the status of those subscriptions, the available “period during which the change applies” may be limited, and the annual rate may not be applicable. Please refer to this table for details. ▼Example: Adding only additional users midway through the contract term Current Contract Selection of Period to Which Changes Apply Rules Billing Amount (Unit-Based) Annual Contract Do not change the contract end date Apply monthly rate* If you have optional services, only “Do not change the contract period” is available. Extend the contract period to the new annual term (select 1 year). Apply the annual rate. Remains unchanged. Monthly contract. Do not change the contract end date. Apply the monthly rate.* If you have subscribed to options, only “Do not change the contract period” is selectable. No change. Change the contract end date (select 1 month to 11 months). For 1 month to 11 months, apply the monthly unit price. No change. Update the contract period to the new annual period (select 1 year). Apply the annual unit price. Decrease. Other Notes: ・ As this feature is currently under development and testing, specifications are subject to change. Depending on the circumstances, the information regarding the pricing structure announced here may also be subject to change. In such cases, we will provide a separate notice. ・We plan to provide details on the upgrade feature in conjunction with the release of version 2.13.   Regarding the upgrade to the Ver. 2.13 series, we will provide separate advance notice as soon as the schedule is finalized. If you have any questions, please feel free to contact us via the inquiry form. We sincerely appreciate your continued support of learningBOX.
What is e-learning?

A thorough explanation of the basics of e-learning, how it works and how to use it! [2020-2021]

A Comprehensive Guide to the Basics, Mechanics, and How to Use e-Learning! [2020–2021] I’m Takadaoka from the Marketing Department. In this article, I’ll explain the basics and mechanics of e-learning in an easy-to-understand way. Starting with the basics—such as “What exactly is e-learning?”—I’ll also delve into topics closely related to its history and evolution! This article is intended for anyone thinking, “I want to learn about e-learning or give it a try!” When you hear the term “e-learning”... you might feel anxious, thinking, “It sounds kind of difficult, the setup seems complicated—can I really do this myself?” Let’s use this article as a guide to learn the basics and mechanisms of e-learning together! Table of Contents 1. What Is E-Learning? 2. The History of E-Learning 3. The Learning Management System (LMS) That Supports E-Learning (LMS) 4. Summary What Is e-Learning? e-Learning is a learning system that allows you to “improve your skills at your own pace, without being tied to a specific time or place,” by using electronic devices such as computers and smartphones along with the internet. What Is e-Learning? ⇒ An abbreviation for “electronic learning,” it refers to “a form of learning conducted using various devices such as computers, smartphones, and tablets,” and describes an educational method that digitizes the learning process. *While e-learning is now strongly associated with online learning, it originally referred to “offline learning,” which typically involved combining content stored on media such as CD-ROMs and DVD-ROMs.   The Beginnings of e-Learning: The origins of e-learning date back to the 1950s, when development began primarily in the United States based on the idea of “Can computers support education?”—a concept known as CAI (Computer-Assisted Instruction). Although the development of computer-based learning systems had been underway since the 1950s, awareness of them was still low at the time, and they were not widely known to the general public. E-learning, which is now taken for granted, was referred to at the time as computer-assisted instruction (CAI) or web-based training (WBT). CAI (Computer-Assisted Instruction or Computer-Aided Instruction) CAI is composed of three elements: educational science (educational technology), learning theory (learning psychology), and information science (information theory). It forms the conceptual foundation of modern e-learning and was utilized with the goal of “incorporating computers into school education and training.” ⇒ (Later evolved into WBT) *Research on CAI in Japan began in the 1960s, and pioneering systems were put into practical use in the 1970s. However, because these systems were heavily tailored to specific client specifications and lacked flexibility, they did not become widely adopted by general educational institutions. WBT (Web-Based Training) WBT refers to a system that enables learning by delivering instructional materials via computers connected to the Internet. WBT has evolved to allow not only learning histories but also instructional materials and programs to be centrally managed on a server. ▼Features of WBT Individual learners can access learning materials and take tests via the Internet. It is not bound by geographical or time constraints. It is configured in combination with an LMS (Learning Management System) that manages learning materials and learner records. Along with the development of WBT and similar technologies, the term “e-learning” emerged in the 1990s. Initially, e-learning was limited to learning on computers at companies, schools, or home. However, as IT infrastructure advanced and smartphones and tablets rapidly became widespread, mobile learning—which is not restricted by location or time—became possible.   The History of e-Learning The term “e-learning” was first used at “TechLearn 1999,” held in Florida, USA, in November 1999. Concepts that had previously been referred to by various names—such as CAI, WBT, online learning, and distance education—were consolidated under the term “e-learning” for the first time.   The History of e-Learning: Global Trends ① 1950s – Beginnings in the U.S.: Development began primarily in the United States, driven by the idea of “Can computers support education?” ② 1950s – The Arrival and Release of Windows 95: As personal computers developed and became widespread, learning methods primarily using CD-ROMs as teaching materials gained traction. In 1995, Windows 95—which became a massive hit—was released, leading to the widespread adoption of personal computers in households. ③ 2000s – Full-Scale Adoption in Japan: In 2000, the Mori Cabinet at the time launched the “e-Japan Initiative,” aiming to realize a Japanese-style IT society. ④ 2000s – Smartphones and tablets. From the late 2000s onward, the emergence of smartphones—represented by the iPhone and Android—and larger tablet devices brought about even more significant changes in e-learning. ⑤ The 2020s – Rapid Market Growth Due to the COVID-19 Pandemic: As the novel coronavirus spread, remote learning in schools and remote work in companies advanced rapidly. The year 2000 marked a major turning point in Japan. The Mori Cabinet at the time launched the “e-Japan Initiative,” aimed at realizing a Japanese-style IT society, and in 2001, the nonprofit organization “Japan e-Learning Consortium” was established, marking the full-scale launch of initiatives to promote the spread of e-learning. The catalyst for the spread of e-learning was the release of Windows 95 in 1995. The arrival of Windows 95 changed the history of e-learning and served as a catalyst for the widespread adoption of computer-based learning and training.   With the advent of e-learning, our learning shifted from analog to digital. Thanks to the emergence and evolution of e-learning, learners can now improve their skills 24 hours a day, whenever they choose, without worrying about being watched by others. Before digital devices became widely available, it was commonplace for our learning and training to take the form of so-called group classes and group training sessions. Many learners would gather in one location, and everything—from distributing and grading tests to monitoring learning progress—incurred significant costs. Today, e-learning that allows people to “study easily, anywhere” using mobile devices such as smartphones has become the mainstream. The Current State of e-Learning and Future Challenges: The widespread adoption of the internet, computers, and smartphones has made two-way interaction between instructors and learners a reality. However, the focus now is on learning formats that enable learners to communicate smoothly with one another, thereby enhancing the quality of learning. Communication among learners is expected to be highly effective in boosting and sustaining motivation to learn.   The Future of e-Learning: The use of AI is expected to play a significant role moving forward. By having AI analyze large volumes of learning data, it is expected to automatically select learning content and materials tailored to each individual, thereby further improving learning efficiency. Furthermore, the use of VR is advancing, and we are approaching an era where e-learning can accommodate hands-on training—something that was previously impossible with traditional e-learning. According to Technav, a UK-based technology research firm, the VR education sector is projected to grow to $1.7 billion by 2021—nine times its current size—making the combination of VR and education a field with significant business potential.   Learning Management Systems (LMS) Supporting E-Learning Learning Management System (LMS) LMS stands for Learning Management System. An LMS is a system that integrates and centrally manages the creation and delivery of learning materials, as well as performance data, necessary for implementing e-learning. Broadly speaking, an LMS consists of “e-learning functions” and “management functions.” By implementing an LMS, administrators can centrally manage learners’ “progress” and “learning outcomes.” Background of LMS Development: Before communication infrastructure and internal corporate networks were established, the Internet was not yet widespread, and learning materials were distributed using storage media such as CD-ROMs and DVD-ROMs. By the 2000s, ADSL and fiber-optic lines had become common even in households, and within companies, all computers began to be connected to the network. As computers became connected to the Internet, LMS (Learning Management Systems) emerged as software specifically designed to deliver e-learning over the Internet. The proliferation of the Internet and the resulting creation of online e-learning environments expanded opportunities for companies to adopt e-learning. When LMSs first appeared, they were primarily used by large corporations. These companies leveraged their financial and technical resources to develop proprietary LMS platforms and create learning materials specifically for those systems, making them accessible only to a select few companies and organizations. *ADSL: An Internet service that uses analog telephone lines to transmit data via an ADSL modem. Main Functions of an LMS The Japan e-Learning Consortium, a specific nonprofit organization dedicated to promoting the widespread adoption and standardization of e-learning, describes the main functions of an LMS as follows: Registration, modification, and deletion of learners; registration of learning materials and assignment of materials to learners; management of individual learners’ learning histories, progress, and grades; grade aggregation and statistical analysis functions; setup of bulletin boards for information sharing and sending emails to learners. Source: Japan e-Learning Consortium The Four Major Functions of an LMS An LMS has four major functions: “managing learning materials,” “delivering learning materials,” “managing accounts,” and “managing grades.”   LMS Function 1: Managing Learning Materials Depending on the LMS, some systems only allow the use of learning materials pre-registered by the administrator. Systems that allow users to register their own content or create content within the system are sometimes referred to as “LCMS” within the LMS category. LMS Function 2: Delivering Learning Materials All e-learning materials are stored within the LMS, and the materials stored there are delivered to learners’ devices via the Internet. These are the “functionalities” that allow users to play videos, study content, take exams, and so on. While these features are standard in any LMS, the types of learning materials each LMS can handle vary. LMS Feature 3: Account Management ・Allowing users to register themselves ・Administrators registering users one by one ・Administrators registering users via CSV ・ Registering via integration with external systems LMS Feature 4: Managing Grades All learners’ progress is recorded in the LMS. This allows for centralized management of learning progress even in large corporations with many learners, enabling the management and analysis of learners across various segments.   Standardization via SCORM: With LMSs provided by various companies, the use of disparate standards would compromise user convenience and usability. Consequently, the LMS industry proposed establishing a standard known as SCORM (Standard for Course Object Reference Model). SCORM is a standard for e-learning platforms and content. It was established by the ADL (Advanced Distributed Learning Initiative), a standardization organization affiliated with the U.S. Department of Defense. Today, the SCORM standard has become the industry norm, ensuring that learning materials remain compatible even when using LMSs from different providers. ▼Click here for a detailed explanation of SCORM.   Summary: In this article, we introduced “The History of e-Learning, the Evolution of e-Learning, and the Learning Management Systems That Support e-Learning.” In our next article, based on the topics covered here, we will discuss how to use e-learning and the benefits of implementation, focusing on practical applications tailored to your specific needs. Thank you for reading this article.
E-Learning - Gamification

Using gamification in e-learning to make studying fun!

Make Learning Fun! Using Gamification in e-Learning I’m Takadaoka from the Marketing Department! In this article, I’d like to introduce “gamification,” a concept that has been gaining traction in the education industry in recent years. The main goal of gamification is to boost learner motivation by leveraging the fun elements of games! With learningBOX, you can award badges and certificates to members who meet the passing criteria. By incorporating gamification elements into e-learning, you can create content that keeps learners engaged. These badges and certificates make learning progress visible through performance tracking, which helps boost learners’ motivation, keeps them engaged, and provides clear goals for passing assignments. Table of Contents: 1. What Is Gamification, Anyway? 2. Essential Game-Like Elements in Gamification 3. learningBOX Is an e-Learning Platform Incorporating Gamification Elements 4. Summary What Exactly Is Gamification? The term “gamification” is derived from the word “gamify,” which means to incorporate game elements into other contexts. “Gamification” refers to the application of structures used in games to fields other than gaming. Gamification is strictly about utilizing game elements and mechanisms in other fields; it does not simply mean “just turning something into a game.”   Gamification is a type of marketing technique that involves incorporating game-like elements into services where games are not the primary purpose, thereby increasing user motivation and loyalty. Source: IT Terminology Dictionary BINARY   ▼To briefly explain the definition above, it is the concept of applying game elements—such as play and competition—that entertain and engage people to fields other than games. It refers to a technique that uses the unique ideas and mechanisms of games to attract users, encourage active behavior, and help them recognize appropriate ways to use a service. The advantage of gamification is that incorporating “game-like elements” can transform something uninteresting into something fun. Since many people have played games, and when the underlying logic is thoroughly analyzed, it is possible to provide consistently engaging experiences. If you’d like to learn more about gamification, please read this article ⇒ Gamification and e-Learning Characteristics and Effects of Gamification The effectiveness of incorporating gamification into learning varies depending on the specific application. Here, we’ll introduce three representative effects: “students are less likely to give up on studying,” “well-suited for memorization,” and “makes complex concepts easier to understand.” Point 1: It’s easier to continue learning and maintain motivation ⇒ “Less likely to give up on studying” Games are inherently task-oriented; learners can personally feel the satisfaction of clearing challenges and experience a sense of growth, which is expected to lead to sustained learning. Using gamification in education is effective for boosting motivation to learn. Benefit 2: “Well-suited for memorization” through repeated practice. Students can naturally acquire key points that need to be memorized through games. For example, many gamified services are designed to have users repeatedly review areas where they made mistakes or key content. Point 3: Complex concepts become easier to understand. Gamification can help facilitate the understanding of complex concepts. For example, techniques such as using videos to explain content that is difficult to grasp through text alone, or helping learners memorize difficult material through conversations with characters or within a story, are commonly employed.   Essential Game-Like Elements in Gamification Make learners’ attitudes toward studying and their efforts visible, and provide feedback on even the smallest changes as they occur. “Studied every day without fail” “I passed the test,” or “My grades improved”—creating a system where learners receive some form of “reward” for their actions is the key to making them engrossed in their studies. The Three Elements of Gamification The three key elements of gamification are “challenges, rewards, and community.” Challenges: Challenges are the obstacles learners must overcome to achieve a goal (such as an ambition or aspiration) within the game. Rewards: Rewards include items, points, badges, and other incentives given when learners complete assigned challenges. Community: Community refers to competition and interaction with others. It’s easier to understand if you think of leaderboards.   The Relationship Between Gamification and e-Learning In recent years, gamification has been introduced into school education and corporate training. It is particularly well-suited for learning and is gaining attention for its compatibility with e-learning. The ATD (Association for Talent Development), the world’s largest organization for talent development, reported the following in the findings of Talent LMS’s “The 2018 Gamification at Work Survey”: ・Properly designed gamification-based training benefits both organizations and learners at various levels. ・80% of employees enjoy using gamification software in the workplace. ・Employees feel that gamification improves their productivity (87%), engagement (84%), and well-being (82%) at work. ・75% of respondents who play games believe that making work more like a game increases productivity. ・Older employees are more motivated by game elements than younger employees. learningBOX is an e-learning platform that incorporates gamification elements. learningBOX is an e-learning platform designed with a focus on “ease of use” and “affordability.” It is an e-learning platform that even people without specialized IT knowledge can easily get started with. You can configure detailed settings to suit your specific use cases, such as course setup, learner group management, and the ability to distribute learning materials to specific groups.   Here’s an overview of the gamification features available in learningBOX: Badge Feature: The badge display feature allows you to configure badge awards for individual learning materials (PDFs, quizzes, flashcards, etc.) or by folder. This feature lets you check learners’ progress at a glance. ▼ A badge is awarded when a learner completes a quiz and achieves a passing score. Leaderboard Feature: The leaderboard allows members within a group to compete against each other, and enables learners to view their own performance relative to others on the “Study” screen. It displays members’ scores in a ranking format, showing questions like: “Where do I rank right now?” and “Who is in first place?” ▼ Members’ scores and completion times are displayed. Certificate Feature: With the certificate feature, you can send certificates to learners based on their learning status and progress. Since learningBOX allows you to set prerequisites, you can configure the system to send certificates to members who have completed the content or passed specific questions. Summary: In this article, we introduced “gamification,” a concept that has been gaining traction in the education industry in recent years. With learningBOX, you can create content that keeps learners engaged. Even those without specialized IT knowledge can easily get started with e-learning using learningBOX, and it’s free to use indefinitely for up to 10 accounts. Signing up takes less than five minutes, so please take this opportunity to try our e-learning platform for free! Thank you for reading this article.
Find more about learningBOX