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VR Education

VR Technology Advancing in the Field of Education [e-Learning in the World].

VR Technology Advancing in Education [Global e-Learning] Hello. This is Motoki from the Marketing Department—I’m a fan of hard-boiled eggs for breakfast. Thanks to your support, this marks the sixth installment of our [Global e-Learning] series. We’ve covered a variety of topics so far, including adaptive learning and MOOCs, but today I’d like to discuss “VR,” a cutting-edge technology in American EdTech and e-learning services. Table of Contents 1. What is VR? 2. Applications in Education 3. Service Examples in the U.S. 4. Summary What is VR? The term “VR” has already become very familiar, but to explain it again, VR stands for “Virtual Reality.” Generally speaking, it is a technology that allows users to experience a virtual reality world by using displays or VR goggles to expand their field of view to 360 degrees. While VR is often associated with games and entertainment, it is highly compatible with education and has become one of the cutting-edge fields of Edtech in the U.S. ▼Image: Applications in Education In the field of education, VR is beginning to spread as a tool for making learning easier to understand and more enjoyable in areas that are difficult to express in books or are better understood through three-dimensional representations (such as STEM education and such as the shapes of human organs) where understanding is enhanced and learning becomes more enjoyable. In the U.S., the government has launched the "VR Education Project" to promote VR-based education, and there is a system in place to provide grants for the development of technology products designed for educational purposes. → U.S. Government’s “Ed Tech Developer’s Guide” (← All in English) Examples of Services in the U.S. Now, let’s take a look at some specific, representative services. First up is “Nearpod.” ▼ VR Experience on a Tablet Nearpod offers over 100 VR courses suitable for students from kindergarten through high school. Teachers can use these as teaching materials, and the platform also allows teachers to collect student responses and feedback during lessons. Since it is frequently used in classrooms, tablets are the primary device, and it appears to be used for viewing VR content as well as serving as a substitute for textbooks and notebooks. Next is “Zspace.” ▼ Demo Video (Even the sound of a heartbeat is included) “Zspace” (also known as “G-Space”) also offers a wide range of VR educational materials for students from elementary school through high school. A key feature is that by using a display device similar to a laptop and wearing special glasses, objects appear to be right in front of the user’s eyes. Additionally, users can freely manipulate these objects by operating a dedicated pen tool. Like Nearpod, VR goggles are not the primary focus here; this style likely emerged from a commitment to ensuring learners can comfortably engage in VR learning. As shown in the demo video, VR-based educational materials are particularly appealing for subjects where three-dimensional representations facilitate understanding (such as STEM-related topics, for example, the shapes of human organs), making learning both easier to grasp and more enjoyable. Summary Furthermore, VR technology is also being utilized in corporate training. Walmart, a major U.S. retailer, reportedly offers VR-based training programs to replace in-store hands-on training led by instructors. ▼Utilizing VR for Training As we’ve seen, VR is not only making strides in the entertainment sector but is also seeing significant adoption and growth in the field of education. When we think of STEM education, programming education might come to mind first, but as VR technology continues to evolve, it looks like it will help optimize education in science, technology, engineering, and mathematics. Now, everyone, regarding this “Global e-Learning” series, we’ve focused primarily on the U.S. so far, but with this installment, the U.S. segment will come to a temporary close. Where will we go next—China? Europe? Asia? I’m a bit worried, but I’m also looking forward to it. Thank you for reading. *Reference: The Future Transformed by Edtech, Author: Masahiro Sato
evolutionofedtech

The Evolving Edtech Services of the United States [eLearning in the World]

Evolving Edtech Services in the U.S. [e-Learning Around the World] Hello. I'm Motoki, a breakfast person and in charge of marketing. Thanks to your support, this is the fifth installment of the "e-Learning Around the World" series. In the last issue, we introduced the impact of adaptive learning on the field of school education. This time, we would like to talk about the impact of Edtech on companies in the U.S. and its movement. Table of Contents 1. Diffusion and evolution of e-learning and Edtech in the U.S. 2. Examples of Edtech services in the business field 3. There are limits to what can be done in terms of employee education and human resource development through group training, and this has inevitably led to the spread of e-learning and edtech services. As a result, along with the spread of the Internet, e-learning and Edtech services have been evolving as a means of corporate human resource development. Recently, e-learning and Edtech services are increasingly being used not only for corporate human resource development, but also as a part of employee benefit programs to attract human resources. Let's take a look at some of the most popular Edtech services for business. First is LinkedIn, a social networking service for business people. LinkedIn has acquired Lynda.com, an online learning service. With this acquisition, the social networking service is now mixed with online learning history information. On LinkedIn, users disclose their business profiles, including where they work, job title, industry, skills, and education. Now, Lynda.com's learning information (user's course history and certificates of completion) can be mixed and matched with these profiles, making it possible to find users' talent and skill preferences through the social networking service. This allows users to make a better use of human resources within their companies, as well as to make a better decision when recruiting and collaborating with others. This service is unique to the United States, where human resources are highly mobile. The Emergence and Spread of e-Portfolio I would like to go into a little bit about the learning history information introduced in LinkedIn. In the U.S., IT has been used to store and accumulate learning history, and so-called "e-portfolios" seem to be utilized for employment and higher education. For example, the contents and results of students' research at university are compiled in an e-portfolio, and university students use the e-portfolio to promote themselves to companies for job hunting, which in turn is used by companies as material for internships and recruiting human resources. Portfolium" is one of the e-portfolio platform services. This one is being used by universities and is helping to improve the skill level of students. IT will change the way people find jobs, change careers, and enter higher education by converting more concrete information such as learning history into data, instead of formal information such as resume and academic history. In summary, e-learning and edtech services are evolving and spreading due to the large land area of the U.S. and the presence of numerous global companies. In addition, the base of Edtech services is expanding as online education and its learning history are connected to existing IT services such as SNS, and platform services focusing on learning history management are appearing. We have learned that the impact of Edtech services is significant, not only in learning, but also in changing the way people go on to higher education and find employment. From the next issue onward, I would like to touch on cutting-edge technologies in e-learning and edtech, such as VR. Thank you for reading to the end!

The Spread of Adaptive Learning [World eLearning]

The Spread of Adaptive Learning [e-Learning Around the World] Hello, my name is Motoki, and I am in charge of marketing. This is the third installment of the popular (in my opinion) "e-Learning Around the World" series. Continuing on from the story of flipped learning and MOOCs, this time I would like to talk about "adaptive learning," a keyword that is gaining more and more presence in e-learning every day. Table of Contents 1. What is adaptive learning? Typical services 3. Key words to keep in mind 4. Summary What is adaptive learning? What does adaptive learning mean? If you look up "adaptive" in a dictionary, it means "adaptable, adapting. Adaptive learning is a learning method that uses artificial intelligence (AI) to provide learners with learning materials optimized for their academic ability according to their proficiency level. Simply put, it is a learning method that matches the learner's level. With the emergence and evolution of AI (Artificial Intelligence) technology, it is becoming popular in the field of education as a learning method that analyzes learning history data and provides learning content optimized for each individual student. To use a school example, until now, it has been common practice to assign homework and problems of the same level and content to all students in a class. Adaptive learning allows students to focus on areas in which they are weak or stumbling blocks and learn from the basics, or to excel in areas in which they are strong. In online shopping, there is a recommendation function that displays a list of recommended products based on product search history and purchase history, such as "Here are the products we recommend for you" or "Here are the products you buy together". It is similar to the same kind of image, isn't it? Anyway, when I think back to my childhood, I remember that if I was not good at a subject or a unit, I would go on and on without understanding it, and I would think to myself, "I wish this unit would hurry up and pass by! I remember thinking, "I wish this unit would hurry up and pass! I remember thinking, "I wish this unit would hurry up and pass! Let's take a look at some typical services. First, let's look at KNEWTON. The representative of adaptive learning is Knewton, an American company that appeared in 2008. Knewton is a service that specializes in adaptive learning. As an example, the completion rate of one math course prepared at Arizona State University increased by 171 TP3T, the dropout rate decreased by 561 TP3T, and 451 TP3T students completed the course four weeks earlier than scheduled. One of the features of the system is the use of web-based tests to recommend the next best learning content and assignments to learners, allowing both administrators, learners, and parents to understand where they are stumbling and where they can move on. Other adaptive learning offerings include: ●DreamBox Learning, an adaptive online learning site focusing on math and arithmetic. DreamBox Learning is an adaptive online learning site that focuses on math and arithmetic. There is also information that the site is actually being used as homework at schools. The Japanese site also has actual problems to solve. Adaptive Learning is likely to become one of the methods that will revolutionize learning styles as AI evolves and spreads in the future. Now, I would like to introduce some terms related to adaptive learning that you should be aware of. I will provide more detailed information on each of these terms in a later article. Here is a quick introduction. As the digitization and ICT of education progresses, much of the learning data that used to be paper-based can now be obtained by converting it into data. Although the use of this data requires a sophisticated approach called data science, it is data that will change the nature of education as a whole, not only for children but also for adults. ● Learning Analytics (Learning Aanalytics) The data analysis approach to learning using educational big data mentioned above is also very important. The analysis and measurement using learning analytics to utilize learning data that can be obtained through the digitalization of education, such as various types of e-learning and MOOCs, is likely to attract even more attention in the future. This is a recommendation function to support learners by utilizing educational big data and learning analytics. This function is familiar from e-commerce (EC), but in the case of education, it is likely to be even more useful. For example, we can expect various things such as recommended learning contents to overcome individual weak points or learning contents recommendation utilizing learner's attribute data (age, gender, hobbies and preferences). Conclusion Just as big data is driving change in various industrial fields, the education field will be transformed in the same way: digitalization of education → big data → evolution and spread of adaptive learning. In this article, I have used the example of adaptive learning in the U.S. and introduced some related terms. In the next issue, I would like to take an even sharper look at e-learning around the world. In the next issue, I would like to take an even sharper look at e-learning around the world. Thank you for reading to the end! Reference: Edtech will change the future Author: Masahiro Sato

What is SCORM?

What is SCORM? It's almost the end of May. I'm Kidaoka, a marketing manager, and I'm scared of the heat in the Kansai region as we head into full-blown summer. My hometown, Aomori, is about 26-30 degrees in summer. Now, let's put all the chit-chat aside and get down to business! As I collect information related to e-learning, study, and related topics, I keep coming across this! SCORM" is a term that you may have come across several times in your research! There is no doubt that SCORM is a concept and overview that is closely related to e-learning, but the content is difficult to understand and it is difficult to visualize. Let's study and learn about SCORM together! Table of Contents 1.Overview 2.Background of SCORM 3.How SCORM works 4.Benefits of standardization 5.Summary 1.Overview What is SCORM (Sharable Content Object Reference Model)? It is a global standard for e-learning developed by the Advanced Distributed Learning Initiative (ADL), the U.S. Department of Defense. It is a standardized standard that has been properly evaluated by international standards and "proof of quality and reliability" has been standardized. By making the content of educational materials conform to this standard, learning can take place on a variety of LMSs, regardless of the manufacturer that developed them. Scheme can be thought of as "a standard for standardization in e-learning. In Japan, the e-Learning Consortium is playing a central role in promoting SCORM. Let's think of SCORM as a game console. When you buy a new game console, you may be confused by the differences in usability, controls, and button positions between the controller and the console you used to use. After you have become accustomed to the new controller, you may have to relearn how to use it, or you may experience unnecessary stress before you can operate it the way you want to. But what if there is a standardized controller? If the controller is the same as the previous console, you will not be confused by the operations and will be able to work smoothly. SCORM is the standard here. Background of SCORM SCORM was established to prevent the proliferation of standards, and to ensure that teaching and learning materials can be used commonly across different learning management systems. However, the complexity of SCORM itself makes it difficult for the average layperson to create learning materials that conform to SCORM. The Japanese version of SCORM is published in Japan by the Japan E-Learning Consortium (eLC). 3. Composition of SCORM Let's take a look at the composition of SCORM. SCORM is a system of interoperability, interoperability, accessibility, and reusability, which are the keywords used to describe SCORM. SCORM is a standard that enables learning materials to be retrieved when necessary, and existing content to be easily reused to create new content (reusability) without the need for major modifications, even if the e-Learning content system or software is upgraded. In general, e-Learning is a form of learning management system (LMS), and SCORM defines the common specifications for the linkage between the two. Benefits of Standardization ▼What is standardization? What is standardization? Standardization is defined as "the unification of specifications, structures, and formats among multiple elements into the same one. Standardization is defined as "the unification of multiple elements into the same specification, structure, or format. Product standardization is used in a variety of fields. Some of the general benefits are listed below. The same usability enables operation without having to learn a new language - Stable product specifications reduce the number of errors and bugs - Economies of scale with identical specifications lower costs and prices ▼ Advantages of Standardization by SCORM When using new products such as software, it takes time to get used to them, When using a new product, including software, a period of familiarization is required. However, if the ease of use is standardized, the time and effort required to learn new things will be reduced. Currently, e-Learning is distributed in two parts, LMS and content, but if this consolidated part is standardized, any content can be used on any LMS. This also applies to e-Learning, which will lead to better products being offered to users at lower prices. SCORM is a standardized standard for e-Learning that has been properly evaluated by international standards, and is a standard for standardization of "proof of quality and reliability. SCORM is a global standard that allows learning materials to be retrieved whenever necessary on many operating systems and web browsers without the need for major modifications, such as content system or software version upgrades, and allows existing content to be easily reused to create new content.

The History of E-Learning

About the History of e-Learning Hello! My name is Sakamoto, CS Manager. Have you been learning or studying using the Internet, such as online learning? With the recent spread of PCs and smartphones, learning via the Internet has become commonplace, but how did it all begin? In this issue, we would like to talk about the history of e-learning. Table of Contents 1.The Beginning of e-Learning 2.The Development of e-Learning 3.Internet-Based Learning 4.The Emergence of Smart Devices The computer-based learning, which is the origin of e-Learning, started in the 1950s with an idea called CAI, "Can computers support education? The development of e-learning began in the 1950s, mainly in the U.S., with the idea that computers could be used to support education. Conventional group training programs could not be called efficient because the instructor and trainees had to spend a lot of time in the same place, and people had to do all the checking of trainees' progress. Video materials were also introduced, but they presented information in a one-way manner and could not be said to be highly effective for learning. This is why the use of personal computers for learning has attracted attention because of the advantages of not having to choose where to study, cost reductions, and the ability to manage learners. However, because it was difficult to construct an ideal system in practice, the quality of education through CAI did not improve as much as expected. Development of e-Learning In the 1990s, with the development and spread of personal computers, CAI was transformed into computer-based training (CBT). CBT mainly represents a learning method using CD-ROMs as teaching materials; taking advantage of the large capacity of CD-ROMs, teaching materials utilizing video and audio were created. It was also around this time that the term "e-learning" was introduced. In particular, in 1995, Windows 95, which became explosively popular, was released and personal computers became widely used in homes, and Windows 95 came with CD-ROMs as standard equipment, which helped to establish CBT-based education. CBT, however, did not become widely used because of the cost of producing teaching materials, the difficulty of revising the content after distribution, and the difficulty for the administrator to control the progress of all students. In 2000, the then Mori Cabinet announced the "e-Japan Concept," which aimed to create a Japanese-style IT society, and the following year, a project to promote the spread of e-learning began in earnest. The following year, e-learning promotion projects began in earnest. As a result, the e-learning learning method shifted from CD-ROM learning to online learning using materials distributed over the Internet. By placing the learning environment online, it became easier and less expensive to manage learning materials and check the progress of students. The online learning method is called WBT (Web-Based Training), and with the spread of the Internet, more and more companies began to introduce e-learning training and it gradually became a part of our daily lives. The Emergence of Smart Devices In the late 2000s, smartphones such as the iPhone and Android, as well as larger tablet devices, began to appear, and e-learning changed even more dramatically. Smart devices are portable, making it possible to study anytime, anywhere, in any spare time, and it has become common to study on the move with a smartphone. Because of the convenience of portability, training and development for jobs that could only be done through real group training, such as customer service, maintenance, and cooking, is being introduced in the workplace. More recently, e-learning has also been introduced in combination with social networking services (SNS) as a communication tool among trainees, as it is expected to be highly effective in helping trainees to communicate with each other and motivate them to learn. In summary, we have reviewed the history of e-learning. Starting with the use of computers in education, the spread of PCs and the Internet, the emergence of smart devices, and the spread of SNS, the role and effectiveness of e-learning itself has greatly expanded. With the further evolution of technology (which has already begun to be used), cutting-edge technologies such as AI and VR will be incorporated into e-learning, and the nature of e-learning may change in the future. Thank you for reading to the end. We look forward to seeing you next time.

The Beginning of MOOC in the U.S. [e-Learning in the World

The Beginning of MOOCs in the U.S. [e-Learning Around the World] Hello. My name is Motoki, and I am in charge of marketing. This is the first installment of the [e-Learning around the world] series that started last time. In the first installment, we introduced Khan Academy, one of the beginnings of flipped learning in the United States. This time, as a continuation of the story from Khan Academy, we would like to look into "MOOC," which has become popular as a form of online education. Table of Contents 1. What is a MOOC? Representative MOOCs 3. Summary What is a MOOC? A MOOC is also known as "MOOCS," and its official name is "Massive Open Online Course. As the name suggests, MOOCS is a platform service that allows students to take large courses online. It became popular mainly in the U.S. and other countries because it allows anyone with Internet access to attend lectures at prestigious universities (basically) for free. Some MOOCs include not only lectures but also post-lecture tests and assignments to qualify for completion. MOOCs are platform services, so each university does not set up its own service, but rather receives the service through the platform of a "MOOC consortium" or "MOOC provider," which serves as an intermediary. Now it seems that not only universities but also companies are participating and offering lectures, so in a broad sense, it seems that it can be simply regarded as "online courses. (This page focuses mainly on online courses at the university level.) Representative MOOCs ▼Coursera https://www.coursera.org/ Courses from famous universities such as Stanford University in the U.S. are available. ▼edX https://www.edx.org/ Launched jointly by MIT and Harvard University. ▼Udacity https://www.udacity.com/nanodegree is a MOOC specializing in programming and other computer science fields. Summary MOOCs have created learning opportunities for anyone with Internet access to take university-level lectures without having to go to a university. In fact, there was news that a 15-year-old student from Mongolia received excellent grades in an edX course and went on to the Massachusetts Institute of Technology (MIT). However, MOOCs have a very low completion rate due to their low hurdles. The completion rate is low because MOOCs are a service that relies heavily on the motivation of the learner, and has a strong character of self-study. However, MOOC courses created in collaboration with the world's top companies such as Google and Facebook are being developed in the form of industry-academia partnerships, and the number of lectures on cutting-edge technologies such as AI, data science, and automated driving, which are currently the focus of attention, seems to be increasing, This is likely to continue to attract attention in the future. The spread of edtech services like MOOCs in the U.S. is also changing the way students learn in school education. From the next issue onward, I would like to take a sharp look at the impact on school education. I would like to discuss the impact on school education in the next and subsequent issues. We look forward to your continued support in the next issue. Reference: Edtech will change the future Author: Masahiro Sato

About Khan Academy, One of the Beginnings of Flipped Learning in the U.S. [eLearning Around the World

About Khan Academy, one of the beginnings of flipped learning in the U.S. [e-Learning around the world] Hello. My name is Motoki, and I am in charge of marketing. I am a newcomer to the company, and I am also an uncle. I would like to write a series of articles in the ”e-Learning Around the World” series as a study for myself, as my knowledge of the e-learning industry is still very limited. This time, I would like to introduce ”Khan Academy,” which is said to be one of the beginnings of flipped learning in the United States. Table of Contents 1、What is Khan Academy? 2、Features of Khan Academy 3、influence on Khan Academy 4、summary What is Khan Academy? Khan Academy is an online learning site founded by American Salmar Khan in 2006. He originally created the site to tutor his cousin's children, who live far away, using web software to help them learn. At first, the system was designed to provide questions, and when a question could not be solved, the system would display learning content tailored to that question. Later, at the recommendation of a friend, he created instructional videos and uploaded them to YouTube, where they became popular for being ”easy to understand through video" and "easy to review and learn at your own pace. The number of users began to explode, and the site developed into a full-fledged online learning site. (The number of current users is said to be in the millions to tens of millions per month worldwide.) Kern Academy's stance is that "the learning process proceeds by asking questions, and if a question is not answered, the appropriate learning content is displayed," and the videos themselves are positioned as supplementary materials. Kahn himself says, "The most useful way to learn is to solve the questions," and "The real source of our power is in the question software (level-checking test). One of the most frequently mentioned impacts of the Khan Academy is the spread of a teaching and learning style known as "Flipped Learning. Teachers at schools began to use Khan Academy videos as preparatory videos for their students. What is Flipped Learning? Flipped Learning" is a form of teaching in which lectures that were previously given in the classroom are now given at home via video learning, with students doing exercises and writing reports during class time. What is Flipped Learning | About e-Learning | Quiz Creation and Question Making Tools - e-Learning Starts with Quizzes There have been attempts to implement flipped learning itself since that time, but the burden on teachers to create video materials was so great that many teachers were unable to implement flipped learning even if they wanted to. However, the burden of creating video materials was too great for teachers, and many teachers were unable to conduct flipped classrooms. Before researching, I had a strong image of the "trigger for the spread of flipped learning," so I had an image of the "roots of video teaching materials," but I was impressed by the fact that Khan Academy itself emphasizes "learning through questions and tests to check understanding, and using video teaching materials to learn what you do not understand. This was impressive. This time, we introduced "Khan Academy," which is said to be one of the first edtech schools in the U.S. We hope you will visit again next time. Please check back again next time. Oh, by the way, our e-learning creation system "learningBOX" started as a quiz question creation tool "QuizGenerator"! The real source of power is in the question software! If you haven't already, please take advantage of this service! QuizGenerator, a web-based quiz question creation tool that anyone can use to create quizzes easily and free of charge.
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