An instructional design-based educational model for corporate training
Educational Model Using Instructional Design Required for Corporate Training
Hello, this is Yoda from the Tokyo team! It's completely turned into autumn. Autumn is a season full of fun events such as sports festivals and cultural festivals, but this year things have changed with the Corona Vortex. I hear that many schools have their cultural festivals online💦.
The environment around us is evolving every day, so let's try our best to keep up so we don't get left behind! But enough digression, let's get to the main topic of this article!
What do you imagine when you hear the word "study"? I think of studying for exams and qualifications. Was it a learning experience that you enjoyed? In my case, I think it was studying out of necessity... To begin with, [learning] is essentially [something enjoyable]. To be able to acquire knowledge that you don't know and to be able to use it, or to be able to do something that you can't do, is growth and joy.
In this article, we will introduce "Instructional Design. This learning theory is full of "know-how and ideas" that can be applied to the development of e-Learning materials, so if you are having trouble creating e-Learning materials, please take a look at it!
Click here to see the table of contents
1. what is instructional design?
Why Instructional Design is Attracting Attention
Relationship between e-Learning and Instructional Design
4. summary
What is Instructional Design?
Instructional design is a "process for making education and training more effective, efficient, and attractive. It is a way of thinking to design and develop more effective and efficient learning environments in various situations where education is required, with the goal of achieving high levels of proficiency and behavioral change among learners. Instructional design is a way of thinking about something that is invisible to the eye, such as education, as a process and systematizing it.
To make learning attractive, it is important to keep learners motivated to learn more. In Japan, there is a strong tendency to say, "I can do it now, but I don't want to do it anymore," which is hardly an adequate education.
It is difficult to say that we have educated our people well enough. The design for educating human resources with the goal of "not only becoming able to do it, but also wanting to do it more!
Nowadays, the use of ICT has become popular, and learners can receive a variety of information and services via the Internet, using smartphones, tablets, and PCs.
Conventional education has long used a method called "KKD," which stands for "intuition, experience, and courage. However, if corporate training only relies on intuition, experience, and guts, it does not necessarily produce a high learning effect. It is necessary to design and replace educational content that can achieve high learning effects even in training for new recruits and other educational settings, using a systematic approach.
How Instructional Design views learning
▼ ADDIE Model [Plan-Do-See] Systematic approach to make the most of failure the next time
Analysis: Clarify learning objectives ⇒ Determine entrances and exits
Design: What to teach ⇒ Analyze the problem
Development: How to teach => Instructional strategies
Implementation: Making the learning attractive ⇒ How to motivate learning
Evaluation: Analyze learning ⇒ Formal evaluation and reflection/improvement
The ADDIE model is an improvement method like the PDCA cycle, considered within the framework of education. What is important here is to have a forward-looking perspective. In other words, it is important to clarify the "goal (learning objectives)" and to follow a reverse order. It is important in designing teaching materials and classes to follow the "Plan-Do-See" cycle, that is, to plan, execute, and evaluate.
Create three tests: a prerequisite test (whether the student is qualified to learn), a pre-test (whether the student needs to learn), and a post-test (whether the student has reached the learning objectives), and clarify the scope of responsibility for the teaching materials.
Good materials are those that can properly reach the passing standard on the post-test. While checking the reasons for the learner's poor performance, such as whether the material was too difficult or whether the learner was unwilling to work on it, constantly improve (add, delete, move, or change) the material so that the learner can reach the learning objectives with the material.
Click here for a learning support model based on the concept of instructional design.
Gagné's 9 Teaching Events
Gagné's Nine Teaching Events is a learning support model proposed by Robert M. Gagné, a learning psychologist and the "father of instructional design theory. Gagné considers the instructional processes that make up classes and teaching materials as external conditions that support learning, and proposes nine types of instructional activities.
What is necessary for learners to understand what the instructor wants to teach them are the external conditions that support learning. Support in both theory and practice according to Gagné's 9 teaching events is effective. The goal is to prepare them for new learning, present information and learning activities, check their performance, and make sure they don't forget.
Keller's ARCS motivational model
This is a model for improving learning motivation proposed by educational psychologist John Keller in 1983. The model presents the four aspects of Attention, Relevance, Confidence, and Satisfaction that instructors should take in order to improve and maintain learner motivation. The ARCS model helps learners to take the initiative in learning.
Why Instructional Design is attracting attention
Instructional design was originally developed to efficiently train soldiers for the U.S. military. Later, it spread mainly in the U.S. as a design method for corporate education and higher education. One of the reasons for the spread of instructional design in Japan was the popularization of e-learning from around 2000.
When e-learning was introduced mainly for corporate education, instructional design attracted a lot of attention. The importance and impact of instructional design has increased with the spread of the Internet, as well as the evolution of cloud environments and devices such as smartphones and tablets.
With the rapid shift of corporate training online in the wake of the new coronavirus, many human resource development department personnel and educational managers may be wondering how to rethink and create education.
Relationship between e-Learning and Instructional Design
Since e-learning materials can capture learning histories and records, it is easy to implement the cycle of "analysis, design, development, implementation, evaluation, and analysis. The concept of instructional design has been attracting attention, and this concept has become popular in corporate training and other settings.
learningBOX is an LMS that makes it easy for anyone to start e-learning
learningBOX is a learning management system with all the functions necessary for e-learning, such as creating teaching materials, creating questions and tests, and grading and grade management.
A wide variety of questions and teaching materials can be easily created using forms on the web!
In Content Management, you can "create questions and teaching materials" and "set up distribution of teaching materials to learners. You can create a wide variety of questions and teaching materials, including web quizzes, web tests, PDFs, videos, and questionnaires. ⇒Contents Management Features
You can see at a glance the learning materials to be studied and the progress of the learning process!
From the "To study" screen, you can study and browse materials. The screen lists only those materials that have been assigned to the administrator, so learners can smoothly work on their studies. ⇒ Features of the learning screen of learningBOX
Individual learners' learning status and level of understanding can be monitored!
The "Grade Management" function can be used for "overall grade management", and the "Chart function" can be used for "grade management and analysis for each learner". The administrator can use these two functions to view the percentage of correct answers for each question and the grades for each learner in graphs and tables. ⇒About LearningBOX Grade Management
Conclusion
In this issue, we have briefly introduced Instructional Design Theory. There are many other topics we would like to delve into, such as task analysis, evaluation methods, how to create instructional material packages, and what is academic ability, which we have not been able to introduce here. There are a wide range of topics that we would like to explore in depth. If you are interested in instructional design, why not pick up a copy of "Instructional Materials Design Manual" by Katsuaki Suzuki and "Classroom Design Manual" by Tadashi Inagaki and Katsuaki Suzuki from Kitaoji Shobo?
learningBOX requires no computer knowledge! Even if you are not familiar with the system, you can easily create in-house training tools with rich contents. We look forward to working with you in the future!
Kitaoji Shobo "Instructional Design Manual for Teachers: To Support Self-Study" by Katsuaki Suzuki
Kitaoji Shobo "Instructional Design for Teachers: Class Design Manual Ver2" by Tadashi Inagaki and Katsuaki Suzuki